23rd April 2026
After over a month and a half, I'm happy to announce the release of version 0.2.0! This update adds some very important improvements to the game such as fences which affects the diffuculty for the game, but also optimisations to the game which make it more playable on older devices and the new major gameplay element of coins which add another goal to the game. Below is the changelog which includes the hotfix I did on 0.1.0 which added support for older OSes. Hopefully 0.3.0 doesn't experience the scope creep that 0.2 has had and it will be a smaller update releasing in the next couple of weeks.
Also in case it wasn't clear the initial roadmap for the game is now very much not happening as by this month according to the roadmap, the next minigame was supposed to be added. So I will update that at some point soon alongside the additional info which is also outdated and predates the release of 0.1 even. I do actually have some potential ideas for a second minigame that might be vaguely easy to add but I'm not sure if it will happen.
Note: the updated macOS version hasn't released yet as I haven't got an easy way of publishing them on Linux yet. Expect it to be available in a couple of days.
tapping outside of the popup windows no longer unfocuses it
added fences around the map
added 3 coins to the track
tweaked golf cart physics
added support macOS 10.5 and Windows XP
added a dmg window for macOS
added support for 32 bit iOS 10 devices (iPhone 5(c) and iPad 4)
added debug and hide ui buttons on mobile
quit game button is now hidden on iOS
improved the credits tab
massive performance improvements
adjusted the controller glyphs
changed the changelog button in the about dialog to match other buttons
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