extends Button

func _ready():
	pass


#func _on_buttontitleplay_pressed():
#	Input.start_joy_vibration(0, 1, 1, 0.1)
#	Input.vibrate_handheld(100)
#	get_tree().paused = true
#	# Control.visible = !Control.visible
#	var player = AudioStreamPlayer.new()
#	self.add_child(player)
#	player.stream = load("res://assets/sounds/click.wav")
#	player.play()
#	pass # Replace with function body.
