9th April 2026
The macOS version of the game has been updated to support versions all the way down to 10.5 Leopard (from requiring 10.12 Sierra), the issue with the game not having an icon and not being able to be executed directly from the app file has been fixed. There is also a PowerPC version of the game which isn't playable but it can launch on very recent PowerPC macs. The improved support is brought from the Godot 3.6 port by pixaline on GitHub. I have also made the game be able to run on Windows XP and Vista, however there is missing audio so those builds are included separately in the zip file. Finally I've also got my game to run on 32-bit iOS devices as well, for some reason Godot didn't provide 32 bit binaries for exporting on iOS so I had to build them manually which only took about 1 minute on my 2010 Mac Pro. It's baffling as to why they didn't build it considering it's not saving much time by not building it.
All of these new versions have been released in the downloads page. 0.2 will likely be releasing later this month and will be mostly a QoL update with some new gameplay elements added.
I have also done some design updates to this website as well.
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