Changelog

Hayley & Ray

RSS: https://hnr.clygro.cc/rss.xml

0.1.0 has released!

After roughly 4 months of development (but more like 2) I'm happy to announce the release of 0.1.0, which is the first major version of the game. 0.1 is clearly the most basic release of the game there will be but the absolute basics of being able to complete a time trial is there. I have added some basic quality of life stuff such as being able to rebind controls, fullscreen toggle, debug menu, hide the HUD, etc. However I do plan on adding more stuff in the future such as GUI scaling, controller glyph overrides, tilt controls for mobile, flipped controls, facing direction the golf cart, etc.

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2026-02-25 Changelog

  • Added race completion
  • Added glyph for close button on window popups
  • Cleaned up the keybinds settings by removing unused controls
  • Added a confirmation dialog when pressing the quit game button
  • Fixed Hide HUD being broken
  • Add in game fullscren toggle
  • Hidden the unused hide leaderboard button on mobile
  • Hidden unused settings
  • Finally changed the location to swamplands

2026-02-24 Changelog

  • Fixed the pause menu being unavigatable
  • Made the game picker usable with controller
  • Added tab switching with controller
  • Made the about menu and the Changelog button accessible with controller
  • The UI is starting to be themed

2026-02-23 Changelog

  • Fixed debug menu

2026-02-21 Changelog

  • Fixed the fullscreen toggle in settings
  • Sort of got the resolution picker fixed

2026-02-20 Changelog

  • Added custom keybinds
  • preparation for a HUD scaling option

2026-02-17 Changelog

  • Moved version and changelog buttons to fit on mobile screens
  • Leaderboard is hidden by default
  • Fixed the debug menu being misaligned

2026-02-16 Changelog

  • Fixed branding on Vita
  • Made the pause menu less janky and fully functional on mobile
  • Fixed the return to the main menu making the game unresponsive
  • The Android back button now behaves as expected

2026-02-14 Changelog

  • Fixed changelog button in the about screen
  • Added invisible walls to the track to prevent unintended shortcuts

2026-02-12 Changelog

  • Added changelog button in the main menu and about screen

2026-02-11 Changelog

  • Made the hitbox on the version number bigger
  • Underlined and realigned the version number

2026-02-10 Changelog

  • Fixed the credits incorrectly calling One Like Air No New Name (which was originally the title screen music)

2026-02-09 Changelog

  • Pause menu now works on controller and mobile
  • Added mod loader
  • LAN multiplayer lobbies are now somewhat fixed (still not playable though)
  • Added the font to the new pause menu

2026-02-07 Changelog

  • Started work on the new pause menu, it sort of works better now
  • Added the golf cart elimination button in preparation of that gamemode eventually being added

2026-02-04 Changelog

  • Added the stopwatch to game
  • Tweaked the UI to compensate for the timer showing miliseconds
  • Finally tweaked the logo
  • Made slash screens for iOS
  • Better file structure for branding

2026-02-02 Changelog

  • Added hide leaderboard button for mobile

2026-02-01 Changelog

  • Adjusted font size for credits
  • Added the ability to hide the leaderboard using Tab or right D pad button
  • Changed the controller button to hide the HUD to left Dpad on controller
  • Made the background tiles on the main menu larger, which means it now fully covers the screen on ultrawide aspect ratios such as modern phones
  • Made the minigames tab the default tab in the game selector
  • Flipped gamemode buttons and made them 48 pixels tall instead of 47 pixels
  • Centred the top buttons on mobile

Hayley & Ray is a work progress game that has minigames along side an upcoming story mode about two foxgirls that meet at a train station and then a meet up to play a virtual reality game where they have to collect various parts of a VR headset to complete the game.
There is also various minigames planned which will support online multiplayer, such as golf cart racing alongside some singleplayer minigames such as golf time trial.

Additional Info


The game will be available to download on this website for free. The game will be licenced under the MIT licence when I can be bothered to setup a git forge. The game is being using the Homebrodot engine. I'm updating the web version on a semi-regular basis until 0.1.0 comes out, once 0.1.0 comes out it probably will only get updated each major version of the game.

Development Info

The story mode of the game is based on a story I wrote throughout 2023, work started on the original version of the game was started in January 2025, the new remake was started in October 2025 and is still being frequently worked on.

Roadmap


  • Between 0.1.0 and 0.5.0 - various QoL improvements and other polish.
  • March/April 2026 - 0.5.0 release which adds the second minigame.
  • May 2026 - 0.7.0 release which adds the third minigame
  • Late 2026 - 1.0 full release with the story mode added
Please note: these release times are approximate.

Minimum Requirements


While there currently isn't an explicit focus on optimisation, the game should be playable (at least 25 fps average) on most devices, I have tested on budget mobile devices from 2014 and 2016 and they were reaching over 25 fps in game. I have not been able to test much on the PC side as I only have a single working PC from the 2000s but it's playable on a 2007 iMac.

A game by Clygro